Shoot
Podcast
Workshop
Event
Buffer
TBD
Playbook
Shoot Format Library
8 formats / read in 60s
8 / 8
YouTube Concepts
10 Templates / 2026 Algorithm
Optimized for shipped-AAA artists
10 / 10
Artist Prep
Bring-to-Shoot Checklist
Read before your shoot day
1 sheet
Everything to prepare before you arrive. The more you bring shoot-ready, the more we capture — and the better your masterclass sells.
Bring it shoot-ready
We open your files live during the shoot. Bring more than you think you need — we cut down, we can't conjure up.
- Working PSDs — full layer stacks, every iteration and version you kept. Messy is fine; depth is the point. These play on the monitor while you talk.
- Hi-res finished pieces — the hero image for each chapter intro and the finished example for each assignment (the payoff shots).
- Process & reference — thumbnails, studies, paintovers, screen recordings — anything that shows the work behind the work.
- Your portfolio — 15–20 curated hi-res pieces for the trailer reveal, plus which game / film footage you're cleared to show on screen.
- Anything specific you want to capture — a technique, a story, a piece you're proud of. Flag it ahead so we plan the shot.
Put it all on one clearly-named drive or folder. Bring the original files, not just exports.
What to bring, by format
§ 01 Chapter1 hero image + your key points per chapter (×10): the idea it cracks open, 3 takeaways, and what's uniquely in it.
§ 02 AssignmentYour own finished version of each deliverable (×5) + the brief, 3 tips, and the #1 way students get it wrong.
§ 03 TrailerIdentity line (name + role + shipped titles), a draft of your "why I care", 15–20 portfolio pieces, footage-licensing status.
§ 04 YouTubeYour sketchbook, 1–2 artbooks you love, a folder of 5–10 personal pieces, 1–2 images per career stage.
§ 05 PodcastNothing required — it's a conversation. If there's a topic, 2–3 reference points (book / film / project).
§ 08 Content B-rollA work-in-progress you can poke at + a few techniques you demo informally. Your normal desk wardrobe.
Wardrobe — what reads on camera
Bring 2–3 options. We shoot against a warm, cream-toned studio, so clothes that contrast it read best.
Works
- Solid mid-tones and muted, slightly desaturated colours
- Matte fabrics with a little texture — knit, cotton, wool
- One colour with real contrast against a cream background
Avoid
- Pure white — blows out under the key light and drags exposure off your face
- Pure black — collapses into a shapeless void with no detail
- Tight repeating patterns — thin stripes, fine checks, herringbone — they shimmer (moiré) on camera
- Big logos, slogans, loud graphics — they date the footage and pull focus
- Bright pure red and neons — they bleed and clip on camera
- Shiny / reflective fabrics — satin, sequins, slick leather — hot spots under the lights
- Noisy jewellery — anything that rattles the lav mic or jangles when you move
- All-green — on any day we're using a green screen
Before the day
Questions on any of this go to Aurel before the shoot, not on the day. Prep is the one thing we can't buy back once the cameras roll.