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ConceptCore Shoot Schedule Jun 24 – Jul 6 2026 13 / 13

Shoot Podcast Workshop Event Buffer TBD

D 01 / 13
D 01 / 13BufferWed Jun 2026Prep day
Buffer

Prep day.

LocationNew location — TBA

Pre-shoot prep day. No on-camera production — crew installs at the new location in the evening.

Timeline

18:00Gear delivery + unload at the new location
19:00Lighting plot install
20:30Sound + monitoring check
22:00Backup gear staged, sign-off

Gallery

D 02 / 13
D 02 / 13Shoot / TahirThu Jun 2026Interview + YouTube
Shoot

Tahir — Interview + YouTube.

LocationNew location — TBA

Tahir's flagship interview + four YouTube verticals: Sketchbook, Artbooks, Personal Work, Career.

Timeline

09:00Tahir arrives — wardrobe + mic check
10:00Interview block 1 — Sketchbook + Artbooks
12:30Lunch
13:30Interview block 2 — Personal Work + Career
16:00B-roll capture
18:00Wrap

Gallery

D 03 / 13
D 03 / 13Shoot / TahirFri Jun 2026Chapters + Trailer
Shoot

Tahir — Chapters, Assignments, Trailer.

LocationNew location — TBA

10 chapter intros, 5 assignment walkthroughs, trailer A-roll, and the rest of the B-roll bank.

Timeline

09:00Wardrobe + teleprompter sync
10:00Chapter intros 1–5
12:30Lunch
13:30Chapter intros 6–10
15:30Assignment walkthroughs (5)
17:00Trailer footage + final B-roll
18:30Wrap

Gallery

D 04 / 13
D 04 / 13Event / CoreSync 2Sat Jun 2026Jama / Tahir / Joseph
Event

CoreSync 2 — Jama, Tahir, Joseph.

CoreSync 2 — three industry talks at ConceptCore Campus. Live only, no recording.

Timeline

15:15Speakers arrive — sound check + PC check (45 min before)
15:45Doors open
16:00Jama Jurabaev — "State of the Industry"
17:00Tahir Tanis — "Personal Work Matters"
18:00Joseph Cross — "Art Direction for Games"
19:00Informal hangout + refreshments
~22:00Wrap

Gallery

D 05 / 13
D 05 / 13PodcastSun Jun 2026Jama × Tahir
Podcast

Podcast — Jama × Tahir.

LocationNew location — TBA

Conversational podcast — Jama hosts, Tahir is the guest.

Timeline

13:30Both arrive
14:00Mic + lavalier check / recording starts
16:00Wrap

Gallery

D 06 / 13
D 06 / 13Workshop / ShootMon Jun 2026Joseph Cross — 1hr capture
WorkshopShoot

Joseph Cross Workshop — 1hr capture.

LocationNew location — TBA

Workshop is the main act. We capture one focused hour for social/trailer cuts + one student-feedback take.

Timeline

10:00Workshop starts (crew not yet on site)
11:00Crew arrive, set up B-cam at the back of the room
11:15Lavalier on Joseph; roll on teaching + 1-on-1 corrections
11:45Capture the student-feedback take (clean audio + framing)
12:00Wrap, pack out before lunch break

Gallery

D 07 / 13
D 07 / 13Podcast + ShootTue Jun 2026Joseph + guest / Niemeyer
PodcastShoot

Joseph Cross podcast + Espace Niemeyer.

Long-form podcast AM, cinematic Espace Niemeyer location shoot PM.

Timeline

10:30Both podcast guests arrive, mic check
11:00Podcast recording starts
13:00Podcast wrap, lunch
14:30Travel to Espace Niemeyer
15:30Scout + setup at Niemeyer (dome + exterior)
16:30Cinematic shots — interior dome with Joseph
18:30Golden hour — exterior Niemeyer
20:00Wrap, return

Gallery

D 08 / 13
D 08 / 13Shoot / JosephWed Jul 2026Chapters + Trailer + B-roll
Shoot

Joseph Cross — Chapter Intros + Trailer + B-roll.

LocationNew location — TBA

10 chapter intros, trailer cutaways, and the full B-roll block.

Timeline

09:00Wardrobe + teleprompter sync
10:00Chapter intros 1–5
12:30Lunch
13:30Chapter intros 6–10
15:30Trailer A-roll — cinematic cutaways with Joseph
17:00§07 B-roll block — hands, set, atmospheric, portfolio reveal
17:30Joseph released — B-roll continues set-only
18:30Wrap

Gallery

D 09 / 13
D 09 / 13Shoot / JosephThu Jul 2026ITW + YT + Assignments
Shoot

Joseph Cross — Interview + YouTube + Assignments.

LocationNew location — TBA

Trailer interview, 4-format YouTube set, and the first 2–3 assignment briefings.

Timeline

09:00Joseph arrives — wardrobe + mic check
10:00Trailer interview — 8 beats with variation takes
12:30Lunch
13:30YouTube — Sketchbook / studio tour
14:30YouTube — Artbook deep dive
15:30YouTube — Personal Art
16:30YouTube — Career Origin
17:30Assignment briefings — first 2–3 walkthroughs
19:00Wrap

Gallery

D 10 / 13
D 10 / 13Workshop + ShootFri Jul 2026Joseph Cross — Final Day
WorkshopShoot

Joseph Cross Workshop — Final Day + Wrap.

LocationNew location — TBA

Workshop final day. Student work review filmed + wrap interview with Joseph.

Timeline

09:30Students arrive
10:00Workshop block 1 — final reviews
12:30Lunch
13:30Workshop block 2 — final reviews
15:30Student showcase
16:30Wrap interview with Joseph
17:30Workshop wraps

Gallery

D 11 / 13
D 11 / 13Buffer04Sat Jul 2026Overflow / Rest
Buffer

Overflow / Rest.

LocationOff-site

Overflow / rest day. Held open for spillover production from the week.

Timeline

All dayOverflow / rest — held for spillover production.

Gallery

D 12 / 13
D 12 / 13Buffer05Sun Jul 2026Overflow / Rest
Buffer

Overflow / Rest.

LocationOff-site

Overflow / rest day. Held open for spillover production from the week.

Timeline

All dayOverflow / rest — held for spillover production.

Gallery

D 13 / 13
D 13 / 13TBDMon Jul 2026Sheng Lam (TBC)
TBD

Sheng Lam workshop kickoff (TBC).

LocationTBA

Possibly Sheng Lam's Prop Design workshop kickoff (runs Jul 6–10 if confirmed).

Timeline

TBCTo be confirmed with Aurel.

Gallery

§ 01 / 08
§ 01 example reference§ 01 / 08PlaybookExample — Ulysse Verhasselt · masterclass▶ Watch example

§ 01 — Chapter Introduction.

What it is

The chapter intro is the trailer for the chapter — the 60–90 seconds that decide whether a student clicks "next" or drops off. It's where the masterclass earns the next minute of attention. Done right, each one makes a student feel the chapter was built for exactly their problem.

Runtime

Shoot ≈ 20 min per chapter → edited 1–3 min. ×10 per artist, one discrete take each.

The build

  1. Hook (0–5s) — one bold, contrarian, or unexpected line. Cold open.
  2. Empathy (5–15s) — name the student's frustration. "I know why you're here."
  3. Promise (15–35s) — three concrete things they'll learn. Not abstract.
  4. Objection (35–55s) — pre-empt the "yes but" they're already thinking.
  5. Engage (55–75s) — how to follow the chapter ("watch + repeat", "build alongside").
  6. Payoff (75–90s) — show the final image. "By the end of this you'll have ___."

Bring your material

  • The one idea this chapter cracks open
  • 3 concrete things the student walks away able to do
  • The frustration this chapter ends
  • What's in THIS chapter they can't get anywhere else
  • The finished image that proves it (hi-res hero)

We turn these into the lines you say on camera — so be specific, not general.

Don't

  • Don't go generic. "We'll cover composition" sells nothing — name the specific thing only your chapter teaches.
  • Don't improvise the hook on camera — it never lands.
  • Don't shoot all 10 back-to-back — energy decays after take 4.

Everything to physically bring — files, finished images, wardrobe — lives on one sheet.

Open Artist Prep
§ 02 / 08
§ 02 example reference§ 02 / 08PlaybookExample — Ricardo Padierne · masterclass▶ Watch example

§ 02 — Assignment Briefing.

What it is

The assignment briefing makes the student picture the finished result before they think about the work. Lead with the payoff and they start immediately; lead with the steps and they close the tab. This is what turns a passive viewer into someone actually making something.

Runtime

Shoot ≈ 20 min each → edited 2–4 min. ×5 per artist. Keep the five a consistent length.

The build

  1. Payoff visual (0–10s) — full-screen finished example. "By the end of this you'll have made this."
  2. What it is (10–30s) — the assignment in one sentence, on camera.
  3. Three tips (30s–2m) — each shown with a screen capture or process snippet, not three minutes of talking head.
  4. The trap (2m–3m) — "students tend to do X. Don't. Do Y instead."
  5. Connection (3m–end) — one line on how this feeds the next assignment.

Bring your material

  • Your own finished version of each deliverable — the payoff (×5)
  • The brief in one sentence
  • 3 tips that actually move the needle
  • The #1 way students get it wrong
  • How this assignment sets up the next one

We turn these into the on-camera brief — so be specific, not general.

Don't

  • Don't go generic. No finished example = no payoff = no reason to start.
  • Don't talk-head for 8 minutes — show the work, not just your face.
  • Don't let the five drift to wildly different lengths — it breaks the rhythm.

Everything to physically bring — your finished examples, files, wardrobe — lives on one sheet.

Open Artist Prep
§ 03 / 08
§ 03 example reference§ 03 / 08PlaybookExample — Quentin Mabille · trailer▶ Watch example

§ 03 — Trailer Interview.

What it is

This interview is the raw material for the 60–90s trailer that sells the whole masterclass. We capture far more than we use and cut to the sharpest 90 seconds — your job is range, not perfection. Give us options and we build the trailer from your best moments.

Runtime

Shoot 30–45 min raw Q&A → edited 60–90s, plus a longer cut for the landing page.

The build

  1. Cold hook — one bold opening line over a portfolio reveal
  2. Portfolio — fast cuts of your actual work (no voice)
  3. Identity — credentials in one sentence, the titles you shipped
  4. Philosophy — what makes you different from how everyone else teaches this
  5. Pain — what most concept-art teaching gets wrong
  6. Promise — three concrete things students will learn
  7. Emotional close — your "why I care"
  8. CTA — the masterclass URL beat

Bring your material

  • Your identity line — one sentence: name + role + shipped titles
  • A first draft of your "why I care"
  • What makes your approach different from everyone else
  • What most concept-art teaching gets wrong
  • 15–20 hi-res portfolio pieces + which game / film footage you're cleared to show

We turn these into the trailer's lines — so be specific, not general.

Don't

  • Don't go generic. The trailer lives or dies on what's specifically yours, not concept-art clichés.
  • Don't memorize exact lines — they read stiff. Know the point, not the words.
  • Don't apologize between takes — multiple takes are the plan. Vary it: energetic / reflective / matter-of-fact.
  • Don't skip the cold hook — without one, the trailer never starts.

Everything to physically bring — portfolio file, footage clearances, wardrobe — lives on one sheet.

Open Artist Prep
§ 04 / 08
§ 04 example reference§ 04 / 08PlaybookExample — Sketchbook tour▶ Watch example

§ 04 — YouTube Interview.

What it is

These aren't ads — they're the videos that make a stranger trust you before they ever see a price. Four formats per artist, built to earn attention on the algorithm and pull cold viewers toward the masterclass. We sell nothing here; that's exactly why it works.

Runtime

Shoot per format → edited 8–18 min. ×3–4 per artist for the launch burst.

The build

  • Sketchbook / studio tour — walk your physical sketchbook + workspace, then a live drawing demo at the end
  • Artbook deep-dive — one hardcover artbook you love, page by page
  • Personal art — your personal project / world / passion outside paid work
  • Career origin — how you got here. This is the cold-discovery video.

10 ready-to-shoot concept templates, built on 2026 YouTube research and tuned for shipped-AAA artists:

Open YouTube Concepts

Bring your material

  • A physical sketchbook you actually use
  • 1–2 hardcover artbooks you genuinely love (go deep on one, not shallow on five)
  • A screen-ready folder of 5–10 personal pieces
  • 1–2 images per career stage — early work → first job → now

Don't

  • Don't go generic. These work when they're unmistakably you — your sketchbook, your story, your taste.
  • Never shoot audio-only. We lost whole Personal + Career takes once because the cameras weren't rolling. Never again.
  • Don't go shallow — one artbook deep beats five skimmed. Depth wins on YouTube.
  • Don't bury your face — lead the cut with an on-camera intro; the algorithm needs the hook.

Everything to physically bring — sketchbook, artbooks, personal + career files, wardrobe — lives on one sheet.

Open Artist Prep
§ 05 / 08
§ 05 example reference§ 05 / 08PlaybookExample — McCaig × Ortiz · talk▶ Watch example

§ 05 — Podcast.

What it is

The podcast is the long game — 45–60 minutes that let a listener actually get to know you. Audio leads; the video reel is a bonus. It builds the kind of trust short content can't, and it's the format people quote back to you months later.

Runtime

Shoot 60–90 min raw → edited 45–60 min audio, plus an optional 3–5 min video reel.

The build

  • 2–3 people at the long wood table, each mic'd on their own track
  • One engineer at the laptop, out of frame
  • Water or coffee at each seat; phones off the table
  • Three cameras: close on each guest + a wide for B-roll

Bring your material

  • Nothing required — it's a conversation, come as you are
  • If there's a set topic, 2–3 reference points is plenty (a book / film / project)

Don't

  • Don't go generic. The good moments come from real opinions and real stories, not safe takes.
  • Don't script it — it kills the energy.
  • Don't rush to fill silence — leave a beat after a question to actually think.
  • Don't run past 90 minutes — energy collapses and the edit gets painful.

Nothing to carry in — but the wardrobe rules still apply, so check the sheet.

Open Artist Prep
§ 06 / 08
§ 06 example reference§ 06 / 08PlaybookExample — Quentin Mabille · live class▶ Watch example

§ 06 — Workshop Capture.

What it is

Real teaching, real students — the social proof nothing else can fake. This footage makes the trailer credible and doubles as behind-the-scenes content. People believe what they can see you actually doing in a room.

Runtime

All-day presence on workshop days. No fixed cut to deliver — we mine 30–60 min of B-roll + 2–3 reflections.

The build

  • You teaching at the front — wide + close
  • 1-on-1 with students at their desks
  • Student work over the shoulder
  • Group energy, candid moments
  • Final group photo at end of day
  • 2–3 short "what surprised you today" reflections on camera

Bring your material

  • Nothing — just teach normally. The cameras are background, not the point.
  • Be ready for 2–3 short on-camera reflections at day's end — a sentence each, off the cuff.

Don't

  • Don't perform for the camera. The whole value is that it's real — teach like we're not there.
  • Don't break the teaching flow for a shot.
  • Don't stage moments ("do that again") — we only keep what actually happened.
  • Never film a student whose release isn't signed — confirm before any face is in frame.

Nothing to carry in — but the wardrobe rules still apply, so check the sheet.

Open Artist Prep
§ 07 / 08
§ 07 example reference§ 07 / 08PlaybookExample — Studio tour · b-roll▶ Watch example

§ 07 — B-roll Block.

What it is

B-roll is what lets every other cut breathe. Without it, chapter intros and the trailer read as static talking heads. Half of it doesn't even need you — but the half that does is what makes you look like you live inside the work.

Runtime

60–90 min at the end of each shoot day → 20–40 short tagged clips. You're only needed for ~20–30 min of it.

The build

  • Hand close-ups — pen on tablet, hand on sketchbook
  • Set details — lamp, plants, framed art, mug, wood grain
  • Atmospheric drifts — blurred plant, blurred desk, slow moves
  • You working — overhead at the Cintiq, no narration
  • Portfolio reveal angles — your pieces filling the monitor
  • Equipment + walk-in / sit-down — arriving, putting headphones on

Bring your material

  • 20–30 min for the hands / portfolio / walk-in shots
  • The remaining 30–60 min is set-only — you're released

Don't

  • Don't skip it when the day runs over — the chapter intros are what pay the price.
  • Don't mirror the A-cam framing — B-roll has to be a different angle to be useful.
  • Don't leave it untagged — 60 unlabelled clips are unusable.

Nothing extra to carry in — your files and wardrobe from the other formats cover it.

Open Artist Prep
§ 08 / 08
§ 08 example reference§ 08 / 08PlaybookExample — At-home tutorial▶ Watch example

§ 08 — Content B-roll (Faux Tutorial).

What it is

"At-home tutorial" footage shot at your own desk — the casual register that makes you look approachable and prolific. The editor cuts it into chapters and the trailer; the offcuts become Shorts and TikToks. Different feel from § 07: that's cinematic, this is "your tutorial channel".

Runtime

30–60 min at your own space → 4–6 "fake tutorial" moments → yields 3–6 standalone vertical clips. Shot on your lighting, not ours.

The build

  • You at your desk, demoing a small technique
  • Talking to camera like a YouTube tutorial — without teaching the full thing
  • Over-the-shoulder of the Wacom / iPad
  • Tight on hands, pen on tablet; tight on screen
  • One casual vertical segment (phone-style) for authenticity

Bring your material

  • A few techniques you demo informally — no script
  • A work-in-progress you can poke at on camera
  • Your normal desk wardrobe (sweatshirt > tailored)
  • Permission to leave the desk messy — pre-tidied breaks the illusion

Don't

  • Don't go generic, and don't over-produce. Our broadcast lights on your home desk kill the whole effect.
  • Shoot at your space, not our studio — at our setup it doesn't read as candid.
  • Don't shoot the full tutorial — capture moments that cut clean.
  • Don't polish it — the rough cut is the brand.

Everything to physically bring — your WIP, desk wardrobe, the lot — lives on one sheet.

Open Artist Prep
CONCEPT 01 / 10
CONCEPT 01 / 10YouTube01ProcessPipeline Reverse-Engineer
Process

Concept 01 — Pipeline Reverse-Engineer.

The hook

"I made this for ARC Raiders. Here's every layer."

The angle

Industry artists rarely show full layered breakdowns of shipped work — NDA scope, legal sensitivity, or just plain rare. When they do, it's the most-shared format on the channel. ConceptCore's direct relationship with shipped artists IS the moat — the audience watches because it's the closest they'll ever get to the actual studio file.

Length / Format

12–18 min documentary-style breakdown. Studio interview + screen-capture of the PSD with layers being toggled.

What we shoot

  1. Cold open on the final shipped frame, full screen, 3 seconds
  2. "I'll show you every layer behind this." Cut to artist on camera.
  3. Walk back: final → render → block-in → silhouette → first thumbnail
  4. Talking-head intercuts on each major decision ("this is where I almost gave up")
  5. End on the final frame at full res, hold 4 seconds

Sample titles

  • "Every layer behind this ARC Raiders concept frame"
  • "I spent 47 hours on this Battlefield shot. Here's why."
  • "How a Marathon environment goes from rough sketch to final"
  • "The 9 stages of a shipped concept (PSD on screen)"

Thumbnail pattern

Split-screen — final shipped frame on the right, the earliest rough on the left, thin red line connecting them. Mono "X HOURS" badge in corner.

Why it works in 2026

Long-form is back (Dec 2025 algorithm surfaces 15+ min videos on browse). "I worked at [studio]" is the highest-CTR pattern for industry-credentialed channels. Commentated process beats silent timelapse 2:1 on retention.

Pitfalls to avoid

  • Don't reveal anything still under NDA
  • Don't romanticize — show the abandoned attempts, not just the heroes
  • Don't bury the voice under library music
  • Don't compress process for pacing if it kills the honesty

Best artist fit

Tahir (Battlefield, ARC Raiders, Restorers), Joseph Cross (Marathon, Destiny). Both have shipped frames they can legally show.

Example video

Trent Kaniuga — daily process thumbnail▶ Watch on YouTube

References

CONCEPT 02 / 10
CONCEPT 02 / 10YouTube02CritiquePro Paintover Live
Critique

Concept 02 — Pro Paintover Live.

The hook

"A Battlefield concept artist reviews your portfolio."

The angle

Sinix Design built 1.24M subs on the paintover format — community-submitted work, real-time paintover with commentary, never trashy. Industry-shipped artists doing the same have unique authority and have rarely claimed the format. The brand fit is Sinix's: never sneer, never rank, always unlock.

Length / Format

20–30 min. Screen-cap of paintover + face cam in corner + lavalier.

What we shoot

  1. Submitted piece full screen, 5 seconds, no commentary
  2. Artist voiceover: first read — what's working, what isn't, what they see
  3. Real-time paintover in the artist's actual tool
  4. Thinking-out-loud on every decision: "I'm pushing the silhouette here because…"
  5. Side-by-side reveal at end with one-line summary of the unlock

Sample titles

  • "A Battlefield concept artist paints over your portfolio"
  • "Why your concept art reads as 'student' (and the fix)"
  • "Industry paintover: 3 portfolio pieces, 3 unlocks"
  • "Concept art portfolio review — what would actually get you hired"

Thumbnail pattern

Two-state. Submitted piece left ("BEFORE"), paintover right ("AFTER"). Artist face top-right, subtle expression. One word centered: "UNLOCK".

Why it works in 2026

Paintover format proven at 1M+ subs (Sinix). Adding shipped-game credentials makes it unique on YouTube. Service-mode content (vs. judging content) earns subscribes. Authority + craft transparency = highest retention class.

Pitfalls to avoid

  • Never rank pieces 1–10
  • Never imply the artist wasted years
  • Don't paint over the whole piece — leave their work visible
  • Don't pick a piece that's obviously beginner; pick pieces that are 80% there

Best artist fit

Any articulate artist. Tahir for character/keyframe, Joseph Cross for environment, Jama for visdev/illustration.

Example video — Sinix Paintover Pals

Sinix Paintover Pals 15 thumbnail▶ Watch on YouTube

References

CONCEPT 03 / 10
CONCEPT 03 / 10YouTube03LocationSketchbook in the Field
Location

Concept 03 — Sketchbook in the Field.

The hook

Artist + sketchbook + a striking real location, drawing what's in front of them.

The angle

Almost no concept-art YouTube does location shoots. ConceptCore has access to Lugdunum Museum (Zehrfuss brutalist, Lyon) and Espace Niemeyer (Paris 19e). The location IS the hook. James Gurney built a channel on plein air. Adam Savage built sustained views on his "Maker Tour" model. Same instinct, applied to concept art. French/EU concept-art YouTube has no dominant player — open lane.

Length / Format

12–18 min. Location shoot, A-cam handheld + B-cam tripod wide + lavalier. Permits required.

What we shoot

  1. Cold open: artist walking into the space, sketchbook in hand. Wide of the architecture.
  2. Why this place — 30 seconds on what's visually unique
  3. Sit-down: sketchbook on lap, location in frame
  4. Real-time drawing — what's catching the eye, what would they push if this were a brief
  5. Wrap with finished page next to the actual subject

Sample titles

  • "I sketched Lugdunum (Lyon's brutalist museum) for a sci-fi game"
  • "Drawing on location: Niemeyer's dome and a concept frame"
  • "Concept art in the wild — atelier sketchbook session"
  • "How would I redesign this for a film? On-location sketch."

Thumbnail pattern

Artist with sketchbook in foreground, dramatic architecture behind them, one-word location tag ("LYON" / "PARIS"). Subtle natural light, no shock face.

Why it works in 2026

Location-based content is severely underserved on art YouTube. Sketchbook format already proven (DrawingWiffWaffles, Sketchbook Skool). Cinematic — feeds 2026's preference for high-production-value content. French/EU concept-art YouTube has no dominant player.

Pitfalls to avoid

  • Pick locations connected to a concept-art use case (Niemeyer = retro-futurism, Lugdunum = brutalist sci-fi). Pretty alone isn't enough.
  • Don't fake the sketch in post — the live drawing is the format
  • Don't over-narrate — let the location breathe

Best artist fit

Environment artists. Tahir for sci-fi (ARC Raiders environments), Joseph Cross for stylized worlds (Marathon).

Example video — Adam Savage at the Met

Adam Savage — Met Conservation thumbnail▶ Watch on YouTube

References

CONCEPT 04 / 10
CONCEPT 04 / 10YouTube04ChallengeOne Hour. One Brief.
Challenge

Concept 04 — One Hour. One Brief.

The hook

Time-pressure constraint with an industry artist. Clock in frame the whole time.

The angle

Time pressure forces real decisions, and the format is built for retention — viewers can describe the video in one sentence. Ross Draws' "character generator challenge" works at 1.4M subs. No one runs this format with AAA-credentialed artists at scale.

Length / Format

10–15 min cut from 60 min real. Studio multi-cam + screen-cap + face cam.

What we shoot

  1. The brief read on camera (one sentence — e.g., "design a tribal scavenger for a post-collapse setting")
  2. Clock starts. Real-time work.
  3. Thinking-aloud on every choice
  4. Cuts to face cam at the panic moments
  5. Final reveal at 60:00. Honest debrief — what would I push with more time?

Sample titles

  • "Ex-DICE artist designs a character in 60 minutes"
  • "Sci-fi environment in one hour (talking through every decision)"
  • "ARC Raiders concept artist takes the 60-minute challenge"
  • "60 minutes. One brief. One concept artist."

Thumbnail pattern

Artist mid-stroke at the Cintiq, clock visible on screen ("00:43"), final piece previewed top-right. Subtle concentration face, not shock.

Why it works in 2026

Constraint formats have built-in stakes — describable in one sentence. Real-time process is where retention lives in 2026. Industry credentials add authority — "ex-DICE" / "ARC Raiders" framing. Built for series — every artist can run with their own brief.

Pitfalls to avoid

  • Don't pre-design off-camera. The honesty IS the format.
  • Don't add fake commentary in post — what was said live is final
  • Don't pick an impossibly tight brief — let the result be respectable
  • Don't fake the clock

Best artist fit

Any artist comfortable working real-time on camera. Strong fit for Joseph Cross, Tahir, Sheng Lam (prop design challenge variant).

Example video — Ross Draws challenge

Ross Draws — Character Generator Challenge thumbnail▶ Watch on YouTube

References

CONCEPT 05 / 10
CONCEPT 05 / 10YouTube05DuoTwo Artists. One Prompt.
Duo

Concept 05 — Two Artists. One Prompt.

The hook

Same brief. Two industry artists. Separate desks. Reveal at the end.

The angle

TikTok has 2-Artist content; YouTube long-form has barely touched it. ConceptCore is one of the few setups in the world with two industry-credentialed artists in residence at once during shoot weeks. The "ARC Raiders artist vs Marathon artist on the same prompt" framing is unique on YouTube.

Length / Format

15–25 min. Studio multi-cam, 2 desk stations, 2 screen-caps, 2 face cams.

What we shoot

  1. Both artists in frame, brief read out loud
  2. Work splits — split-screen or hard cut between stations
  3. Mid-session check-in (no peeking at each other's work) — each describes where they're going
  4. Final reveal — both pieces side by side
  5. Mutual critique — friendly, professional, the brand value

Sample titles

  • "ARC Raiders vs Marathon: same prompt, two concept artists"
  • "Two industry artists, one brief — who would you hire?"
  • "Joseph Cross vs Tahir Tanis: 90 minutes, one concept"
  • "Same prompt, two AAA artists. Watch them split."

Thumbnail pattern

Split-screen vertical. Two artist faces top, two final pieces bottom. One word centered: "VS". Restrained — no shock faces.

Why it works in 2026

Structurally engineered for engagement: "who's right" keeps comments alive. Two industry credentials on screen = doubled authority. Underbuilt on YouTube long-form (TikTok has it short-form). Built-in payoff at the reveal — high satisfaction score.

Pitfalls to avoid

  • Don't fake the competition
  • Don't manufacture drama in edit
  • The mutual respect at the end is half the brand value — protect it
  • Don't pair two artists whose styles are too similar — pick complementary DNA

Best artist fit

Pairs with different stylistic DNA — e.g., Tahir's grounded sci-fi vs Joseph Cross's stylized worlds. Future pairings as new artists join.

Example video — McCaig × Ortiz

Iain McCaig & Karla Ortiz thumbnail▶ Watch on YouTube

References

CONCEPT 06 / 10
CONCEPT 06 / 10YouTube06CareerThe Money Episode
Career

Concept 06 — The Money Episode.

The hook

Career-truth long-form sit-down. Money. Layoffs. What studios actually pay. What they actually expect.

The angle

Marc Brunet ("ex-Blizzard") and Trent Kaniuga ("ex-Riot/Epic") built their channels on industry-truth content. The lane works. Service-mode content done by people who lived it. ConceptCore's artists have multi-studio careers — they can answer questions other people can't.

Length / Format

30–45 min final cut from 45–60 min raw. Studio interview rig + B-roll of artist's portfolio intercut.

What we shoot

  1. Cold open: artist on screen, single sentence ("I worked 7 years at DICE. Here's what they actually paid me.")
  2. Career origin — first paid job, what it paid
  3. Studio life — what's a day really like
  4. Money — salaries, contracts, freelance vs staff (concrete numbers if comfortable, ranges if not)
  5. Layoffs — what happened in 2023–2025
  6. Advice — what they'd tell their younger self

Sample titles

  • "What a Battlefield concept artist actually makes"
  • "I worked at DICE for 7 years. Here's the truth no one tells you."
  • "Concept art salary: an honest conversation"
  • "The money side of being an AAA concept artist"

Thumbnail pattern

Artist talking directly to camera, subtle reaction expression. One word: "TRUTH" or "MONEY". Small euro/dollar sign as accent if appropriate.

Why it works in 2026

Industry-truth content is exclusive to industry artists. Money/career topics drive massive watch time consistently across niches. Long-form is back — 30+ min is favored on browse. Service framing (vs gossip) builds brand goodwill.

Pitfalls to avoid

  • Don't doxx specific colleagues
  • Don't break NDAs
  • Don't make it a complaint piece — the goal is honest service to aspiring artists
  • Don't be cagey about numbers — vague answers kill the format. Ranges are fine; "I won't say" kills it.

Best artist fit

Artists with multi-studio career arcs. Tahir (Tencent → Embark / DICE), Joseph Cross (Bungie / Marathon), Jama (Lucasfilm / Marvel / ILM lineage).

Example video — Trent Kaniuga / Blizzard

Trent Kaniuga — Life as a Diablo 3 concept artist thumbnail▶ Watch on YouTube

References

CONCEPT 07 / 10
CONCEPT 07 / 10YouTube07Studio TourDesk Tour
Studio Tour

Concept 07 — Desk Tour.

The hook

Artist's actual workspace, walked through. Every object earns a beat.

The angle

Adam Savage's Tested workshop tours pull millions of views per iteration. For concept artists, the tour is the books that shaped them, the tools they've owned 15 years, the weird object on the desk with a story. Studio tours rank in art-YouTube's most-watched formats by retention. Production-light, highly repeatable.

Length / Format

15–25 min. 1 cam handheld + 1 locked-off wide + lavalier + 1 light. Best shot in the artist's actual space (home/personal studio).

What we shoot

  1. Cold open: artist seated at desk, frame freezes on one specific object
  2. Walking tour — every object earns 20–60 seconds
  3. Reference library — the books that shaped them
  4. The weird object — the unexpected thing on their desk and its story
  5. End back at the chair, working briefly on something

Sample titles

  • "Inside the desk of an ARC Raiders concept artist"
  • "Every tool a Marathon artist actually uses (and the ones that don't matter)"
  • "Studio tour with Joseph Cross — 12 years in one room"
  • "The desk of someone who shipped Battlefield"

Thumbnail pattern

Artist seated at desk, subtle smile, real room visible behind them. One detail circled (a specific object). "DESK TOUR" mono badge small.

Why it works in 2026

Workspace tours have high baseline view counts (Adam Savage's iterations all > 1M). Authenticity premium — viewers love real spaces, not curated ones. Sustained retention — viewer keeps watching to see what's next. Production-light = easy to repeat across artists.

Pitfalls to avoid

  • Don't pre-tidy. Pre-tidied looks like a sponsored placement.
  • Don't make it a brand showcase — no Wacom or Adobe pitch
  • Don't pick objects only because they're rare — pick objects with stories
  • Don't shoot in a sterile co-working space. Best in the artist's home or personal studio.

Best artist fit

Artists with workspaces worth showing — strongest if it's THEIR personal space, not ours. All four current artists work.

Example video — Adam Savage shop tour

Adam Savage — Tour of My Shop thumbnail▶ Watch on YouTube

References

CONCEPT 08 / 10
CONCEPT 08 / 10YouTube08DocumentaryA Day With…
Doc

Concept 08 — A Day With…

The hook

Short documentary. Host shadows an artist for a day. The craft, routine, and process is the story.

The angle

Anthony Padilla's "I Spent A Day With…" pulls millions per episode (100M+ playlist views). Format is proven; needs to be adapted with restraint for a premium artist brand. Host (Aurel or chosen presenter) is proxy for audience curiosity — not the star. Documentary format is enjoying a YouTube renaissance in 2025–2026.

Length / Format

20–30 min mini-doc. A-cam + B-cam shadowing, edit-heavy, music license or original score.

What we shoot

  1. Cold open: tease the final piece they'll make
  2. Morning — host arrives, artist's routine, first coffee
  3. The actual work — process, decisions, blocks, breakthroughs
  4. A meal with the artist (the conversational center)
  5. End-of-day reveal of what they made

Sample titles

  • "I spent a day with the concept artist behind ARC Raiders"
  • "A day inside the studio of a Marathon environment artist"
  • "Following an ARC Raiders concept artist for 24 hours"
  • "Inside one day of a working concept artist (no studio PR)"

Thumbnail pattern

Host + artist in frame, looking at the same thing. Subtle natural light. Tag overlay: "A DAY WITH [NAME]". Doc-style composition — not vlog.

Why it works in 2026

Documentary format in YouTube renaissance (2025–2026). Proven series mechanic. Cinematic, edit-heavy = high perceived production value. Once made, evergreen — re-served by algorithm for years.

Pitfalls to avoid

  • Requires real editorial discipline — don't half-do this
  • Don't make it a vanity piece. The host is the proxy, not the star.
  • Don't fake intimacy — the real moments are unscripted
  • Avoid heavy music — let conversation carry

Best artist fit

Artists who are genuinely interesting humans (technical skill is given). All four current artists qualify.

Example video — Anthony Padilla

Anthony Padilla — I Spent A Day With thumbnail▶ Watch on YouTube

References

CONCEPT 09 / 10
CONCEPT 09 / 10YouTube09InterviewThe Long Conversation
Interview

Concept 09 — The Long Conversation.

The hook

60–90 minute sit-down. Full conversation. Full publish.

The angle

Long-form interview is back in 2026. Brushpoint and Art Cafe (Maciej Kuciara) prove there's serious appetite for multi-hour concept-art conversations. Bobby Chiu's "Chiu Stream" pulls 50K–300K per episode. The lane is mature; multi-cam podcast rig already exists; industry guests already in residence during shoot weeks.

Length / Format

60–90 min raw → publish full + 45–60 min edited cut. Podcast rig (3 cams, booms, big diffusers) + screen-cap of artist's work intercut as B-roll.

What we shoot

  1. Cold open: artist on screen, identity line + one strong opinion
  2. Career arc (15–20 min) — how they got here
  3. Philosophy (10–15 min) — what makes their work different
  4. The work (15–20 min) — walking through 3–5 specific pieces with commentary
  5. The industry (10–15 min) — current state, frustrations, hopes
  6. Closing — one moment they think about / one piece of advice

Sample titles

  • "Tahir Tanis — concept artist for ARC Raiders, Battlefield, Restorers. 90 minutes."
  • "The full conversation: Joseph Cross on Marathon, Destiny, and what comes next"
  • "How to think like a concept artist — Jama Jurabaev full interview"
  • "Sheng Lam — prop design and the studio life. Long-form."

Thumbnail pattern

Artist face direct to camera, mid-thought expression. Name + key credit text bottom. Optional small "FULL CONVERSATION" badge.

Why it works in 2026

Brushpoint and Art Cafe prove the format pulls 50K–300K+ per episode. Long-form is favored on browse feeds in 2026 (Dec 2025 algorithm shift). Industry-credentialed guests are the unique-on-YouTube hook. High channel-level signal — algorithm rewards consistent long-form depth.

Pitfalls to avoid

  • Don't script tightly — the conversation has to breathe
  • Don't go past 90 min — energy collapses
  • Let silences happen — they hit hardest in edit
  • Don't over-edit cuts — long-form viewers want flow, not chops

Best artist fit

All four current artists. This is the workhorse format that uses ConceptCore's existing podcast rig — highest ROI per shoot day.

Example video — Brushpoint × Naughty Dog

Brushpoint — Jeremy Huxley thumbnail▶ Watch on YouTube

References

CONCEPT 10 / 10
CONCEPT 10 / 10YouTube10SketchbookPage-by-Page
Sketchbook

Concept 10 — Sketchbook Page-by-Page.

The hook

Physical sketchbook. Overhead shot of hands turning pages. Voice over backstory of each spread.

The angle

DrawingWiffWaffles built 1.2M subs on this format. Sketchbook walkthroughs are high-retention, intimate, production-light. Industry artists doing sketchbook walkthroughs are rare — most pros either don't keep one or won't show it. ConceptCore's relationship with the artist unlocks this content.

Length / Format

15–25 min. Overhead rig + lavalier + single light (very simple). Same rig as § 04 YouTube overhead.

What we shoot

  1. Cold open: artist holding the closed sketchbook ("this is 5 years")
  2. Page by page — each spread is a story; rapid through repetitive pages, slow on the ones that matter
  3. Highlight 3–5 pages that earned their current career step
  4. End on a recent page that's alive right now (in progress, or recently sold)

Sample titles

  • "5 years of sketchbook from an ARC Raiders concept artist"
  • "Every page of my Battlefield sketchbook (and the stories)"
  • "The sketchbook from before I got hired at DICE"
  • "Industry concept artist sketchbook — page by page"

Thumbnail pattern

Top-down shot of an open sketchbook spread, hands visible turning a page, artist face top corner. One-line callout: "5 YEARS".

Why it works in 2026

Proven format — DrawingWiffWaffles, Sketchbook Skool, Helen Wells Artist all run on it. Industry-shipped sketchbooks are rare and high-value. Intimate, slow-paced = high retention. Production-light = repeatable for every artist visit.

Pitfalls to avoid

  • Don't skip pages because they're "not finished" — those are often the best
  • Don't add music too loud — the voice carries
  • Don't pre-curate too aggressively — the unfinished sketches are part of the truth
  • Don't shoot it as a portfolio reel — this is the working book, not the polished one

Best artist fit

Artists with a strong physical sketchbook practice (most concept artists qualify).

Example video — DrawingWiffWaffles #27

DrawingWiffWaffles — Sketchbook Tour #27 thumbnail▶ Watch on YouTube

References